A First World War game about becoming a messenger on the frontlines to deliver real messages from the war.
GOODBYE PICCADILLY, is a first person game set in the First World War, built in Unity3D.
I was one of the lead designers and producers of the project. Myself and Hoiwing Ho assembled a small team to create a game that would provide players an authentic WWI experience from the perspective of runners, volunteers who ran messages across the trenches. The objective is for the player to deliver messages across their trench, but instead of the goal being a typical waypoint, the messages were actual objects that could be harmed, thus affecting the outcome of the game.
I designed the game’s random level generation, a system in which the game randomises trench layouts, trench hazards, and collectibles, all using a sample space diagram which allowed for quick tweaks of probabilities within the level to alter its difficulty.
The game also included real letters from the war that could be found, all of which were taken from www.arthursletters.com with endorsement from the website’s author, Kevin Batten. The letters were written by Arthur Dease, a volunteer from the war. This letters could be found in the level which unlock them to be read in the main menu of the game.
Although the project began as an educational game, it soon became more of a visual installation, aiming more for an authentic experience, incorporating No Man's Land with forward trenches, mustard gas attacks, and dugouts filled with period items.
The gameplay itself had no real combat because I wanted the player to focus on the objective at hand, making them feel vulnerable in a thoroughly hostile environment.