A resource management game, where the care you give is key to your planet's survival
BODEN is a small game based on the philosophy of giving the player something to nurture, and challenge that bond between the player and their world against ever increasing danger.
I was the designer of Boden and what I wanted Boden to do is to gave the player something to nurture that ultimately could perish if they didn’t look after it. Within Boden, the player is given their own planet to look nurture and grow, but this planet is very fragile and all can be lost if the player isn't careful.
The most prominent threat is that of global warming, as the player must manage their planet's day and night cycle. If the player leaves one side of their planet in the sun for too long then the heat can destroy settlements, torch farms, and dry up fertile land until it becomes inhospitable. Then there are landslides, earthquakes, famines, and brown-outs, that are out to get the player and their new planet.
I also ran the production pipeline, managing the game's two artists, their deadlines and deliveries as well as my own, whilst building the game and implementing assets.
I also produced some art assets, including the sky, mountain tiles, desert tiles, and the GUI.